Agilidad en la Producción de Videojuegos
Track: Experience Reports
Language:
Format: Talk
Level: Introductory / General audience
Date-Time: 2009-10-09, 9:00
Duration: 45 min
View slides
Language:

Format: Talk
Level: Introductory / General audience
Date-Time: 2009-10-09, 9:00
Duration: 45 min
View slides
SCRUM typically refers to cross-functional teams, allowing for load-balancing of work equally among all the team members. However, this is not so simple to implement when working with very different abilities within one same team. In the production of videogames at Three Melons, we need to coordinate not only programmers and testers, but also graphic designers, artists, animators and game designers. Communication is definitely a challenge within these teams. On the other hand, stories have to be written taking into account the different stages in the production pipeline of a feature, which involves tasks for every area of expertise. It is another challenge to integrate all these stages in independent and valuable stories. We want to share our experiences on this, and benefit on the experiences of other multi-disciplinary teams.
Target audience
Managers que quieren incorporar metodologías ágiles en equipos multidisciplinariosKey benefits
Los asistentes van a obtener nuestras experiencias vividas respecto de un tema que tiene muchas incógnitas en el mundo de la metodología ágil SCRUM.Process / Mechanics
Descripción de los conflictos que tenemos al implementar SCRUM en nuestros equipos.Descripción de soluciones que encontramos y formas en las que nos adaptamos para incorporar la agilidad.
